![]() Seems to not be able to move as well in water and "float" in gas.Īnd maybe more. Fighter can kick player, but I don't know about the opposite.ģ. It may not be killed by fighter when it is moving. Can be killed by fighter, fire, magma.Ģa. Left arrow key to go left, right key to go right, up to jump.Ģ. Reporting on the new feature "Player" in version 4.9 Turns into powder when it makes contact with water (rusts) ![]() This charged metal will kill fighter and player.Ģ. Is conducted by metal, meaning that if you drop it on metal it goes around in currents.ġ. Interestingly, if you drop thunder on virus, everything eventually turns into thunder and disappears.Ĥ. Causes C-4, gunpowder and nitro to explode.ģ. Scatters pretty much everything except Torch.Ģ. Here are my findings on some of the new features.ġ. It was stable for about a minute and a half. water would come from the sky, collect, and pour off the top like there was an invisible dam holding the rest in. My water tower was about 4 wheels high, and 2 wheels wide with 90 degree angles at the top. I think the fan may have been partially blocked by plants so the water could pile up behind it. The water should go over the land, up towards the pressure tube, some will go out, but most will come around to the right hand side and fall behind the fan. so its on the right hand side, but not near the wallĨ:send a steady stream of water through the fan it should be about 4/5ths of the way across. This is where I got the idea to grow seeds in one general direction by blowing water over the land.Ħ.place a fan hovering just above the land. some will go up and out defying gravity (kinda cool looking- it will sometimes stall in the middle) some powder will make a land mass at the bottom.Ĥ: spread some seeds over the land. put it on the left side very near the top corner.Ģ: put two fans blowing straight outward with a little space so that the air is pushed between them.ģ: let powder fall in the middle area. I dont know how, and I can't replicate it, but maybe you can.ġ: make a hole in the outer frame 4-6 pixels long. You may download the latest Java free using the 'get Java' button in the sidebar. Note: These webtoys are Java applets, and therefore require a working Java runtime environment on your computer. ![]() Both are good for brief diversions, but probably won't keep you interested for more than 10 minutes. While you're over at dan-ball.jp, check out a couple of ha55ii's other toys: Compasses and Planet simulation. ![]() I'm sure there are many more fascinating systems just waiting to be discovered. And every once in a while, igniting some gunpowder to shake things up! It's fun to just watch the two competing forces go at it, freezing and unfreezing, making icicles and melting them. High winds cause the ice to turn to snow, but the winds also blow the water into the ice. Air pressure is also affected when gunpowder explodes, meaning that you can actually make a chamber that is pressurized relative to the rest of the screen by setting off some gunpowder in a sealed chamber of block.Īnother neat idea is to create a system of fans, water, and ice. This creates some beautiful shifting aurora-like patterns static images do not do this game justice. What I find most fascinating is that the winds are actually modeled by creating a difference in air pressure: low pressure shows up blue in the background and high pressure shows up green. You can add wheels that act like windmills and turn in the direction of the prevailing wind. These winds blow around and around, spiraling hither and yon and causing a lot of chaotic feedback. Placing wind causes a temporary breeze to blow around, and placing fan causes the same effect except permanently. What's really cool are the wind and fan elements. Ice does not get blown around, and water will turn to ice when it touches existing ice. Gunpowder will cause an explosion if contacted by fire. Seed will grow a little shoot if brought in contact with powder (curiously, water is not necessary). Powder, water, and fire are pretty self-explanatory. Most of your favorite elements from the World of Sand are present here, with a couple of new ones, too. It bears a similarity in essence to the World of Falling Sand games, but takes it a step further with the introduction of wind and air pressure. Ha55ii, creator of the previously reviewed Liquid Webtoy, has put forth another addictive webtoy: Powder Game.
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